All articles
Tag

LQA

6 articles

Jul 21, 2026

Why Plurals Break in Game Localization — and How ICU MessageFormat Plural Fixes Them

English adds -s, Russian has four plural forms, Arabic six. Why '{count} messages' breaks across languages — and how ICU MessageFormat Plural fixes it.

Read article
Jun 29, 2026

Japanese Game Localization Pitfalls: A Checklist for Honorifics, Register, and Pronouns

A Japanese game localization checklist: the three keigo systems, character register and role language, pronoun traps, name suffixes, and pre-launch QA.

Read article
May 27, 2026

An AI LQA Scoring Framework: A Reusable Template for Grading Game Translations

How do you score game translations with AI? Break LQA into accuracy, terminology, register, format, and compliance—with weights and a reusable template.

Read article
May 13, 2026

The Automated Game Localization QA Checklist: Variables, Placeholders, Truncation, Line Breaks, and RTL

A game-specific automated LQA checklist of machine-checkable items: variables, placeholders, truncation, line breaks, escaping, font fallback, and RTL.

Read article
Feb 28, 2026

AI vs. Traditional Translation Blind Test: Real-World Game Localization Data

Is AI translation actually good enough to ship? Theory only goes so far—so we ran a rigorous head-to-head test on the same core SLG dialogue. Here's the data.

Read article
Jan 24, 2026

5 Game Localization Mistakes That Kill Player Retention

Bad localization doesn't just annoy players — it erodes trust. Here are the five most common localization mistakes and what they actually cost.

Read article