LQA
6 articles
Why Plurals Break in Game Localization — and How ICU MessageFormat Plural Fixes Them
English adds -s, Russian has four plural forms, Arabic six. Why '{count} messages' breaks across languages — and how ICU MessageFormat Plural fixes it.
Read articleJapanese Game Localization Pitfalls: A Checklist for Honorifics, Register, and Pronouns
A Japanese game localization checklist: the three keigo systems, character register and role language, pronoun traps, name suffixes, and pre-launch QA.
Read articleAn AI LQA Scoring Framework: A Reusable Template for Grading Game Translations
How do you score game translations with AI? Break LQA into accuracy, terminology, register, format, and compliance—with weights and a reusable template.
Read articleThe Automated Game Localization QA Checklist: Variables, Placeholders, Truncation, Line Breaks, and RTL
A game-specific automated LQA checklist of machine-checkable items: variables, placeholders, truncation, line breaks, escaping, font fallback, and RTL.
Read articleAI vs. Traditional Translation Blind Test: Real-World Game Localization Data
Is AI translation actually good enough to ship? Theory only goes so far—so we ran a rigorous head-to-head test on the same core SLG dialogue. Here's the data.
Read article5 Game Localization Mistakes That Kill Player Retention
Bad localization doesn't just annoy players — it erodes trust. Here are the five most common localization mistakes and what they actually cost.
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